Test
Offline 94.228.171.183:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers, and #452 of the trio servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 12:38 UTC, in 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:38 UTC6d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test rank against other Rust servers?
By player hours over the last seven days, Test places at #10,139, within the top 46% of ranked servers. It places #452 among servers of the trio kind.
How busy is Test?
We have no live count for Test right now. It was last seen 3 days 20 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Test mean?
What the game's server browser reads from Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts3 (Group limit): Teams can have no more than 3 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test?
These Rust Population lists include Test: Modded Rust servers, counted and Trio Rust servers. Filter the server list by Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on Test?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Test?
The prediction follows its tag, since too few of Test's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 12:38 UTC, the next one. 6 days 18 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
Which map does Test run?
Test uses a map the game generates: procedural.
What are the rules and settings on Test?
Nothing in Test's name says how gather works. The cap on groups is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Test run?
Rust network protocol 2635 and build 168909 on Windows is what Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test online, and how reliable is it?
Offline at the moment, Test was last seen 3 days 20 hours ago. Over the last 7 full days, 4 of 168 hours were online, or 2%. It was first seen by Rust Population on 14 October 2026.
Where is Test located?
A region is not published by Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.228.171.183:28015.
Getting in
How do I join Test?
Either enter client.connect 94.228.171.183:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.