first_server
Offline 94.25.229.1:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does first_server rank against other Rust servers?
Over the past week it ranks #8,764 for player hours, which puts first_server in the top 39% of all ranked servers.
How busy is first_server?
We have no live count for first_server right now. It was last seen 3 days 6 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Tags
What do the server tags on first_server mean?
The game's server browser reads the tags first_server publishes: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include first_server?
These Rust Population lists include first_server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on first_server?
Its rhythm cannot be told yet: too few of first_server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 15 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does first_server run?
The map on first_server is procedural, made by the game.
What are the rules and settings on first_server?
The name tells you nothing about gather rates: first_server states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does first_server run?
Rust network protocol 2635 and build 168909 on Windows is what first_server uses. The protocol must match for you to join, and Steam updates it for you.
Is first_server online, and how reliable is it?
We last saw first_server 3 days 6 hours ago, and it is offline now. Over the last 3 full days, 0 of 72 hours were online, or 0%. On 25 October 2026, Rust Population saw it for the first time.
Where is first_server located?
Nothing published by first_server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.25.229.1:28015.
Getting in
How do I join first_server?
Either enter client.connect 94.25.229.1:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.