first_server
Offline 94.25.229.73:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does first_server rank against other Rust servers?
The last seven days of player hours place first_server at #14,124, within the top 61% of all ranked servers.
How busy is first_server?
We have no live count for first_server right now. It was last seen 32 days 20 hours ago.
Tags
What do the server tags on first_server mean?
The game's server browser reads the tags first_server publishes: gmvanilla (Game mode): Survival in vanilla form; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include first_server?
On Rust Population, first_server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on first_server?
Too few wipes are on record for first_server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 days 11 hours ago.
Settings
Which map does first_server run?
first_server uses a map the game generates: procedural.
What are the rules and settings on first_server?
Nothing in first_server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does first_server run?
The setup is Rust network protocol 2633 and build 165217 on Windows for first_server. Steam updates your game automatically, but you need the same protocol to join.
Is first_server online, and how reliable is it?
Offline at the moment, first_server was last seen 32 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is first_server located?
No region is published by first_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 94.25.229.73:28015.
How to join
How do I join first_server?
Open the console with F1 in Rust and enter client.connect 94.25.229.73:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.