your_server_name
Offline 94.41.129.84:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:50 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does your_server_name rank against other Rust servers?
Over the past week it ranks #13,023 for player hours, which puts your_server_name in the top 59% of all ranked servers.
How busy is your_server_name?
We have no live count for your_server_name right now. It was last seen 8 days ago.
Lists and tags
What do the server tags on your_server_name mean?
These are the tags your_server_name publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include your_server_name?
your_server_name appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on your_server_name?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe.
What is the wipe schedule on your_server_name?
Its rhythm cannot be told yet: too few of your_server_name's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does your_server_name run?
your_server_name uses a map the game generates: procedural.
What are the rules and settings on your_server_name?
No gather rate appears in the name of your_server_name. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does your_server_name run?
The setup is Rust network protocol 2634 and build 167781 on Windows for your_server_name. The protocol must match for you to join, and Steam updates it for you.
Is your_server_name online, and how reliable is it?
Currently offline, your_server_name was last seen 8 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is your_server_name located?
No region is published by your_server_name. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.41.129.84:28015 is where it lives.
Getting in
How do I join your_server_name?
To connect directly, open Rust's console with F1 and type client.connect 94.41.129.84:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.