LocalTest
Offline 94.54.248.203:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LocalTest rank against other Rust servers?
Over the past week it ranks #14,723 for player hours, which puts LocalTest in the top 67% of all ranked servers.
How busy is LocalTest?
At this count LocalTest is offline, with its last sighting 16 days 16 hours ago.
Lists and tags
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LocalTest?
These Rust Population lists include LocalTest: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on LocalTest?
Its rhythm cannot be told yet: too few of LocalTest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 20 hours ago.
Map and rules
Which map does LocalTest run?
LocalTest uses a map the game generates: procedural.
What are the rules and settings on LocalTest?
Nothing in LocalTest's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does LocalTest run?
On Windows, LocalTest runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Is LocalTest online, and how reliable is it?
Currently offline, LocalTest was last seen 16 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 12 October 2026.
Where is LocalTest located?
A region is not published by LocalTest. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 94.54.248.203:28015.
How to join
How do I join LocalTest?
To connect directly, open Rust's console with F1 and type client.connect 94.54.248.203:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.