Tin & Blood
Offline 94.64.104.175:35005 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Tin & Blood rank against other Rust servers?
Over the past week it ranks #15,490 for player hours, which puts Tin & Blood in the top 70% of all ranked servers.
How busy is Tin & Blood?
Tin & Blood is offline at this count; we last saw it 39 days 3 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin & Blood?
On Rust Population, Tin & Blood is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 46 days 21 hours ago the current world was made.
Settings
Which map does Tin & Blood run?
A procedural map of size 6,000 from seed 1789661113, generated by the game, is in use on Tin & Blood. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Tin & Blood?
Nothing in Tin & Blood's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Tin & Blood run?
The setup is Rust network protocol 2633 and build 164530 on Linux for Tin & Blood. The protocol must match for you to join, and Steam updates it for you.
Is Tin & Blood online, and how reliable is it?
We last saw Tin & Blood 39 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.
Where is Tin & Blood located?
A region is not published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.64.104.175:35005 is where it lives.
How to join
How do I join Tin & Blood?
Either enter client.connect 94.64.104.175:35005 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.