Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Tin & Blood rank against other Rust servers?
By player hours over the last seven days, Tin & Blood places at #15,641, within the top 71% of ranked servers.
How busy is Tin & Blood?
At this count Tin & Blood is offline, with its last sighting 34 days 13 hours ago.
Tags
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tin & Blood?
On Rust Population, Tin & Blood is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a map the game generates: procedural.
What are the rules and settings on Tin & Blood?
The name tells you nothing about gather rates: Tin & Blood states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Tin & Blood run?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is Tin & Blood online, and how reliable is it?
We last saw Tin & Blood 34 days 13 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 24 September 2026, Rust Population saw it for the first time.
Where is Tin & Blood located?
Nothing published by Tin & Blood states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 94.64.104.177:35005.
Getting in
How do I join Tin & Blood?
To connect directly, open Rust's console with F1 and type client.connect 94.64.104.177:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.