Eternal Rust | DEV
Offline 94.67.209.90:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Eternal Rust | DEV rank against other Rust servers?
The last seven days of player hours place Eternal Rust | DEV at #15,519, within the top 71% of all ranked servers.
How busy is Eternal Rust | DEV?
At this count Eternal Rust | DEV is offline, with its last sighting 16 days 1 hours ago.
Tags
What do the server tags on Eternal Rust | DEV mean?
What the game's server browser reads from Eternal Rust | DEV is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts6 (Group limit): You may team with up to 6 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Eternal Rust | DEV?
On Rust Population, Eternal Rust | DEV is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Eternal Rust | DEV?
Too few wipes are on record for Eternal Rust | DEV to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Eternal Rust | DEV run?
Eternal Rust | DEV uses a map the game generates: procedural.
What are the rules and settings on Eternal Rust | DEV?
The name tells you nothing about gather rates: Eternal Rust | DEV states none. The group limit is 6 players. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Eternal Rust | DEV run?
Rust network protocol 2634 and build 167584 on Windows is what Eternal Rust | DEV uses. The protocol must match for you to join, and Steam updates it for you.
Is Eternal Rust | DEV online, and how reliable is it?
Currently offline, Eternal Rust | DEV was last seen 16 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 11 October 2026, Rust Population saw it for the first time.
Where is Eternal Rust | DEV located?
No region is published by Eternal Rust | DEV. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 94.67.209.90:28015 is where it lives.
Getting in
How do I join Eternal Rust | DEV?
Open the console with F1 in Rust and enter client.connect 94.67.209.90:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.