SNOW RUST | Development
Offline EU 95.105.16.72:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SNOW RUST | Development rank against other Rust servers?
SNOW RUST | Development ranks #15,344 on seven-day player hours, #2,569 in Europe, and sits in the top 69% of all ranked servers.
How busy is SNOW RUST | Development?
At this count SNOW RUST | Development is offline, with its last sighting 6 days 18 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on SNOW RUST | Development mean?
The game's server browser reads the tags SNOW RUST | Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SNOW RUST | Development?
SNOW RUST | Development appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on SNOW RUST | Development?
Its rhythm cannot be told yet: too few of SNOW RUST | Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 10 hours ago the current world was made.
Map and rules
Which map does SNOW RUST | Development run?
A procedural map, generated by the game, is in use on SNOW RUST | Development.
What are the rules and settings on SNOW RUST | Development?
Nothing in SNOW RUST | Development's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does SNOW RUST | Development run?
The setup is Rust network protocol 2634 and build 167781 on Linux for SNOW RUST | Development. The protocol must match for you to join, and Steam updates it for you.
Is SNOW RUST | Development online, and how reliable is it?
We last saw SNOW RUST | Development 6 days 18 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. On 12 October 2026, Rust Population saw it for the first time.
Where is SNOW RUST | Development located?
With its EU tag, SNOW RUST | Development places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.105.16.72:28015.
How to join
How do I join SNOW RUST | Development?
Open the console with F1 in Rust and enter client.connect 95.105.16.72:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.