Rust PopulationField survey · Rust servers
Observing 55,890 players 11,751 servers 3,402 with someone on 132 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,344EUfirst seen 12 Oct 2026

SNOW RUST | Development

Offline EU 95.105.16.72:28015 checked 6d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #2569 in EU
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SNOW RUST | Development rank against other Rust servers?

SNOW RUST | Development ranks #15,344 on seven-day player hours, #2,569 in Europe, and sits in the top 69% of all ranked servers.

How busy is SNOW RUST | Development?

At this count SNOW RUST | Development is offline, with its last sighting 6 days 18 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on SNOW RUST | Development mean?

The game's server browser reads the tags SNOW RUST | Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SNOW RUST | Development?

SNOW RUST | Development appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on SNOW RUST | Development?

Its rhythm cannot be told yet: too few of SNOW RUST | Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 10 hours ago the current world was made.

Map and rules

Which map does SNOW RUST | Development run?

A procedural map, generated by the game, is in use on SNOW RUST | Development.

What are the rules and settings on SNOW RUST | Development?

Nothing in SNOW RUST | Development's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does SNOW RUST | Development run?

The setup is Rust network protocol 2634 and build 167781 on Linux for SNOW RUST | Development. The protocol must match for you to join, and Steam updates it for you.

Is SNOW RUST | Development online, and how reliable is it?

We last saw SNOW RUST | Development 6 days 18 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. On 12 October 2026, Rust Population saw it for the first time.

Where is SNOW RUST | Development located?

With its EU tag, SNOW RUST | Development places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.105.16.72:28015.

How to join

How do I join SNOW RUST | Development?

Open the console with F1 in Rust and enter client.connect 95.105.16.72:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.