PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:02 UTC4h ago | – | – | running | 1 |
| Mon 19 Oct, 15:29 UTC9d ago | 5 | – | – | 1 |
| Sat 3 Oct, 12:11 UTC25d ago | 2 | halved by day 8 | 16.1 days | 0 |
| Fri 2 Oct, 15:16 UTC26d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PVE-LiveRust (test) rank against other Rust servers?
By player hours over the last seven days, PVE-LiveRust (test) places at #5,111, within the top 23% of ranked servers.
How busy is PVE-LiveRust (test)?
PVE-LiveRust (test) holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. Look at the last 48 hours and 19:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on PVE-LiveRust (test) mean?
What the game's server browser reads from PVE-LiveRust (test) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts30 (Group limit): Teams can have no more than 30 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PVE-LiveRust (test)?
These Rust Population lists include PVE-LiveRust (test): Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours and it will show up.
Wipe notes
What does wipe day look like on PVE-LiveRust (test)?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 26 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 5.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on PVE-LiveRust (test)?
Its tag sets the prediction: too few of PVE-LiveRust (test)'s wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 4 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does PVE-LiveRust (test) run?
PVE-LiveRust (test) uses a map the game generates, procedural, at size 3,500 with seed 457348898. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on PVE-LiveRust (test)?
Nothing in PVE-LiveRust (test)'s name says how gather works. The group limit is 30 players. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does PVE-LiveRust (test) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for PVE-LiveRust (test). The protocol must match for you to join, and Steam updates it for you.
Does PVE-LiveRust (test) run smoothly?
In the last 48 hours, it averaged 159 server fps, with a low of 127. The entity count reached 71,987: buildings, deployables and all other objects. The highest memory usage was 2,333 MB. What players experience as lag comes from low fps and a rising entity count.
Is PVE-LiveRust (test) online, and how reliable is it?
PVE-LiveRust (test) is up and running at the moment. The uptime it reports suggests a restart roughly 3 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is PVE-LiveRust (test) located?
No region is published by PVE-LiveRust (test). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.143.190.23:35003.
How to join
How do I join PVE-LiveRust (test)?
Open the console with F1 in Rust and enter client.connect 95.143.190.23:35003. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.