Rust PopulationField survey · Rust servers
Observing 103,410 players 11,865 servers 3,960 with someone on 555 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,432habitat unknownfirst seen 17 Oct 2026

Rust-devcustomer

Offline 95.216.38.93:25565 checked 8d ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust-devcustomer rank against other Rust servers?

Over the past week it ranks #15,432 for player hours, which puts Rust-devcustomer in the top 69% of all ranked servers.

How busy is Rust-devcustomer?

Rust-devcustomer is offline at this count; we last saw it 8 days 6 hours ago.

Tags

What do the server tags on Rust-devcustomer mean?

What the game's server browser reads from Rust-devcustomer is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust-devcustomer?

On Rust Population, Rust-devcustomer is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on Rust-devcustomer?

Its rhythm cannot be told yet: too few of Rust-devcustomer's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 17 hours ago.

Map and rules

Which map does Rust-devcustomer run?

A procedural map of size 3,000 from seed 1, generated by the game, is in use on Rust-devcustomer. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Rust-devcustomer?

The name tells you nothing about gather rates: Rust-devcustomer states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Rust-devcustomer run?

Rust network protocol 2634 and build 167781 on Linux is what Rust-devcustomer uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rust-devcustomer online, and how reliable is it?

Offline at the moment, Rust-devcustomer was last seen 8 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.

Where is Rust-devcustomer located?

A region is not published by Rust-devcustomer. The location a server claims is what Rust Population shows, not the place where the machine stands. 95.216.38.93:25565 is where it lives.

Getting in

How do I join Rust-devcustomer?

Open the console with F1 in Rust and enter client.connect 95.216.38.93:25565. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.