CronosMine Rust
Online 95.217.119.58:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CronosMine Rust rank against other Rust servers?
The last seven days of player hours place CronosMine Rust at #15,399, within the top 69% of all ranked servers.
How busy is CronosMine Rust?
The count reads 0 players on CronosMine Rust, which has 30 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on CronosMine Rust mean?
What the game's server browser reads from CronosMine Rust is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include CronosMine Rust?
These Rust Population lists include CronosMine Rust: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on CronosMine Rust?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on CronosMine Rust?
Its rhythm cannot be told yet: too few of CronosMine Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 6 hours ago the current world was made.
Settings
Which map does CronosMine Rust run?
CronosMine Rust uses a map the game generates, procedural, at size 2,800 with seed 123456. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on CronosMine Rust?
No gather rate appears in the name of CronosMine Rust. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does CronosMine Rust run?
Rust network protocol 2634 and build 167781 on Linux is what CronosMine Rust uses. Steam updates your game automatically, but you need the same protocol to join.
Does CronosMine Rust run smoothly?
In the last 48 hours, it averaged 210 server fps, with a low of 98. Up to 40,883 entities were present, counting buildings, deployables and everything else. Up to 2,588 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is CronosMine Rust online, and how reliable is it?
Right now, CronosMine Rust is online. The uptime it reports suggests a restart roughly 8 days 11 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is CronosMine Rust located?
A region is not published by CronosMine Rust. Rust Population does not look up where the machine stands; it shows where the server says it is. 95.217.119.58:28015 is where it lives.
How to join
How do I join CronosMine Rust?
Either enter client.connect 95.217.119.58:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://cronosmine.com.