Rust PopulationField survey · Rust servers
Observing 51,000 players 11,699 servers 3,284 with someone on 140 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 7,135EUfirst seen 13 Sep 2026

Test server Neon Rust

Online EU 95.217.192.152:20530 checked 12m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#7,135
top 32% · #2007 in EU
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC12d ago 5 – running 1
Thu 1 Oct, 18:14 UTC FW26d ago 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC26d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC27d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC36d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC42d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC42d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test server Neon Rust rank against other Rust servers?

On player hours over the last seven days Test server Neon Rust is #7,135, #2,007 in Europe, placing it in the top 32% of ranked servers.

How busy is Test server Neon Rust?

Test server Neon Rust holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 10:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on Test server Neon Rust mean?

These are the tags Test server Neon Rust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Test server Neon Rust?

These Rust Population lists include Test server Neon Rust: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Test server Neon Rust?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 9 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Test server Neon Rust?

Irregular times are when Test server Neon Rust wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 15 hours ago, that is how long the current world has stood.

Map and rules

Which map does Test server Neon Rust run?

The map on Test server Neon Rust is procedural, made by the game at size 2,500 from seed 9302025. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Test server Neon Rust?

The name tells you nothing about gather rates: Test server Neon Rust states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Test server Neon Rust run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Test server Neon Rust. The protocol must match for you to join, and Steam updates it for you.

Does Test server Neon Rust run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 26. Entities peaked at 31,394, including buildings, deployables and everything else. Memory use peaked at 2,136 MB. Players feel lag when fps is low and the entity count climbs.

Is Test server Neon Rust online, and how reliable is it?

Test server Neon Rust is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 4 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 13 September 2026, Rust Population saw it for the first time.

Where is Test server Neon Rust located?

By its EU tag, Test server Neon Rust says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 95.217.192.152:20530 is where it lives.

How to join

How do I join Test server Neon Rust?

Either enter client.connect 95.217.192.152:20530 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://hosting.alkad.org/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.