test
Offline 95.25.121.195:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:47 UTC20d ago | 1 | – | running | 1 |
| Tue 6 Oct, 20:25 UTC21d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 18:32 UTC22d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 16:16 UTC26d ago | 1 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test rank against other Rust servers?
The last seven days of player hours place test at #14,366, within the top 65% of all ranked servers.
How busy is test?
test is offline at this count; we last saw it 20 days 22 hours ago.
Lists and tags
What do the server tags on test mean?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
These Rust Population lists include test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on test?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on test?
There is no next wipe to predict: test wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 20 days 23 hours ago.
Settings
What are the rules and settings on test?
The name tells you nothing about gather rates: test states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does test run?
On Windows, test runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Is test online, and how reliable is it?
Offline at the moment, test was last seen 20 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 24 September 2026, Rust Population saw it for the first time.
Where is test located?
A region is not published by test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.25.121.195:28015.
Getting in
How do I join test?
Either enter client.connect 95.25.121.195:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.