my test server
Offline 95.25.134.167:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does my test server rank against other Rust servers?
Over the past week it ranks #10,815 for player hours, which puts my test server in the top 49% of all ranked servers.
How busy is my test server?
We have no live count for my test server right now. It was last seen 4 days 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on my test server mean?
The game's server browser reads the tags my test server publishes: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include my test server?
These Rust Population lists include my test server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on my test server?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on my test server?
The record holds too few of my test server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 2 hours ago.
Settings
Which map does my test server run?
A procedural map, generated by the game, is in use on my test server.
What are the rules and settings on my test server?
No gather rate appears in the name of my test server. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does my test server run?
On Windows, my test server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is my test server online, and how reliable is it?
Offline at the moment, my test server was last seen 4 days 1 hours ago. It was up 3% of the time over the last 4 full days, 3 out of 96 hours. The first sighting by Rust Population was on 23 October 2026.
Where is my test server located?
Nothing published by my test server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 95.25.134.167:28015.
How to join
How do I join my test server?
Open the console with F1 in Rust and enter client.connect 95.25.134.167:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.