Testing server
Offline 95.26.137.228:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:18 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 22:51 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 22:18 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 21:44 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:24 UTC4d ago | – | – | – | 0 |
Quick answers
Population
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #13,093, within the top 59% of all ranked servers.
How busy is Testing server?
We have no live count for Testing server right now. It was last seen 4 days 6 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing server?
Testing server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on Testing server?
Every few hours Testing server starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
What are the rules and settings on Testing server?
The name tells you nothing about gather rates: Testing server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testing server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Testing server. The protocol must match for you to join, and Steam updates it for you.
Is Testing server online, and how reliable is it?
We last saw Testing server 4 days 6 hours ago, and it is offline now. Over the last 4 full days, 0 of 96 hours were online, or 0%. On 24 October 2026, Rust Population saw it for the first time.
Where is Testing server located?
No region is published by Testing server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 95.26.137.228:28015.
How to join
How do I join Testing server?
Open the console with F1 in Rust and enter client.connect 95.26.137.228:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.