Radar Lab
Offline 95.26.62.227:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 20:48 UTC41d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Radar Lab rank against other Rust servers?
Over the past week it ranks #13,268 for player hours, which puts Radar Lab in the top – of all ranked servers.
How busy is Radar Lab?
Radar Lab is offline at this count; we last saw it 38 days 12 hours ago.
Lists and tags
What do the server tags on Radar Lab mean?
These are the tags Radar Lab publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Radar Lab?
On Rust Population, Radar Lab is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Radar Lab?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Radar Lab?
The record holds too few of Radar Lab's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 41 days 3 hours ago the current world was made.
Settings
Which map does Radar Lab run?
A procedural map, generated by the game, is in use on Radar Lab.
What are the rules and settings on Radar Lab?
Nothing in Radar Lab's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Radar Lab run?
Rust network protocol 2633 and build 164530 on Windows is what Radar Lab uses. The protocol must match for you to join, and Steam updates it for you.
Is Radar Lab online, and how reliable is it?
Currently offline, Radar Lab was last seen 38 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 16 September 2026.
Where is Radar Lab located?
Nothing published by Radar Lab states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.26.62.227:28015.
Getting in
How do I join Radar Lab?
Open the console with F1 in Rust and enter client.connect 95.26.62.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.