EchoGSM
Offline 95.61.31.188:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EchoGSM rank against other Rust servers?
By player hours over the last seven days, EchoGSM places at #13,233, within the top 58% of ranked servers.
How busy is EchoGSM?
We have no live count for EchoGSM right now. It was last seen 36 days 5 hours ago.
Tags
What do the server tags on EchoGSM mean?
What the game's server browser reads from EchoGSM is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include EchoGSM?
EchoGSM appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on EchoGSM?
The record holds too few of EchoGSM's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 37 days 8 hours ago the current world was made.
Map and rules
Which map does EchoGSM run?
The map on EchoGSM is procedural, made by the game.
What are the rules and settings on EchoGSM?
Nothing in EchoGSM's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does EchoGSM run?
Rust network protocol 2633 and build 164530 on Linux is what EchoGSM uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is EchoGSM online, and how reliable is it?
We last saw EchoGSM 36 days 5 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.
Where is EchoGSM located?
Nothing published by EchoGSM states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 95.61.31.188:28015.
How to join
How do I join EchoGSM?
Open the console with F1 in Rust and enter client.connect 95.61.31.188:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.