Rust PopulationField survey · Rust servers
Observing 41,553 players 11,656 servers 2,988 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,648habitat unknownfirst seen 13 Sep 2026

s2

Offline 95.70.185.216:28015 checked 13h ago

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#7,648
top 34%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75117:0018:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:55 UTC10d ago 1 – running 0
Sun 4 Oct, 01:48 UTC24d ago 1 halved by day 4 13.2 days 0
Sat 3 Oct, 16:28 UTC24d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does s2 rank against other Rust servers?

The last seven days of player hours place s2 at #7,648, within the top 34% of all ranked servers.

How busy is s2?

We have no live count for s2 right now. It was last seen 13 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 18:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on s2 mean?

These are the tags s2 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include s2?

These Rust Population lists include s2: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on s2?

The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on s2?

Irregular times are when s2 wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 20 hours ago the current world was made.

Map and rules

Which map does s2 run?

A procedural map, generated by the game, is in use on s2.

What are the rules and settings on s2?

The name tells you nothing about gather rates: s2 states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does s2 run?

The setup is Rust network protocol 2635 and build 168909 on Linux for s2. The protocol must match for you to join, and Steam updates it for you.

Is s2 online, and how reliable is it?

We last saw s2 13 hours ago, and it is offline now. Over the last 7 full days, 16 of 168 hours were online, or 10%. On 13 September 2026, Rust Population saw it for the first time.

Where is s2 located?

No region is published by s2. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 95.70.185.216:28015.

Getting in

How do I join s2?

Either enter client.connect 95.70.185.216:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.