Rust Solo - Seven Nights
Offline 95.90.189.103:28025 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 21:54 UTC18d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Solo - Seven Nights rank against other Rust servers?
Over the past week it ranks #13,412 for player hours, which puts Rust Solo - Seven Nights in the top 62% of all ranked servers.
How busy is Rust Solo - Seven Nights?
Rust Solo - Seven Nights is offline at this count; we last saw it 10 days 23 hours ago.
Tags
What do the server tags on Rust Solo - Seven Nights mean?
These are the tags Rust Solo - Seven Nights publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Solo - Seven Nights?
On Rust Population, Rust Solo - Seven Nights is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Rust Solo - Seven Nights?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rust Solo - Seven Nights?
Its rhythm cannot be told yet: too few of Rust Solo - Seven Nights's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 18 days ago.
Settings
Which map does Rust Solo - Seven Nights run?
A procedural map, generated by the game, is in use on Rust Solo - Seven Nights.
What are the rules and settings on Rust Solo - Seven Nights?
The name tells you nothing about gather rates: Rust Solo - Seven Nights states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Rust Solo - Seven Nights run?
On Windows, Rust Solo - Seven Nights runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Solo - Seven Nights online, and how reliable is it?
Offline at the moment, Rust Solo - Seven Nights was last seen 10 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 9 October 2026, Rust Population saw it for the first time.
Where is Rust Solo - Seven Nights located?
Nothing published by Rust Solo - Seven Nights states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 95.90.189.103:28025 is where it lives.
Getting in
How do I join Rust Solo - Seven Nights?
Either enter client.connect 95.90.189.103:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.