Rust PopulationField survey · Rust servers
Observing 103,751 players 11,890 servers 3,994 with someone on 411 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,779habitat unknownfirst seen 15 Sep 2026

NO-SHO2

Offline 96.39.213.36:28015 checked 22d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,779
top 62%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep5 Oct9 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 19:21 UTC22d ago 1 – running 1
Fri 2 Oct, 23:56 UTC26d ago 1 – 3.8 days 1
Thu 1 Oct, 18:10 UTC FW28d ago 1 – 1.2 days 1
Fri 18 Sep, 14:56 UTC41d ago 1 held half 13.1 days 0
Thu 17 Sep, 19:38 UTC41d ago 1 – 0.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does NO-SHO2 rank against other Rust servers?

Over the past week it ranks #13,779 for player hours, which puts NO-SHO2 in the top 62% of all ranked servers.

How busy is NO-SHO2?

NO-SHO2 is offline at this count; we last saw it 22 days 22 hours ago.

Lists and tags

What do the server tags on NO-SHO2 mean?

The game's server browser reads the tags NO-SHO2 publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include NO-SHO2?

NO-SHO2 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on NO-SHO2?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on NO-SHO2?

Irregular times are when NO-SHO2 wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does NO-SHO2 run?

The map on NO-SHO2 is procedural, made by the game.

What are the rules and settings on NO-SHO2?

No gather rate appears in the name of NO-SHO2. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does NO-SHO2 run?

On Windows, NO-SHO2 runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.

Is NO-SHO2 online, and how reliable is it?

Currently offline, NO-SHO2 was last seen 22 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 15 September 2026, Rust Population saw it for the first time.

Where is NO-SHO2 located?

No region is published by NO-SHO2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 96.39.213.36:28015.

Getting in

How do I join NO-SHO2?

Either enter client.connect 96.39.213.36:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.