Rust PopulationField survey · Rust servers
Observing 76,491 players 11,808 servers 3,745 with someone on 114 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recorduncataloguedhabitat unknownfirst seen 13 Sep 2026

Codex Heap Crash Current Recheck

Offline 96.55.62.126:59626 checked 45d ago

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
–
score 0
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How busy is Codex Heap Crash Current Recheck?

Codex Heap Crash Current Recheck is offline at this count; we last saw it 45 days 8 hours ago.

Lists and tags

What do the server tags on Codex Heap Crash Current Recheck mean?

The game's server browser reads the tags Codex Heap Crash Current Recheck publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163696 (Build): This server runs game build 163696; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Codex Heap Crash Current Recheck?

On Rust Population, Codex Heap Crash Current Recheck is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Codex Heap Crash Current Recheck?

The record holds too few of Codex Heap Crash Current Recheck's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 45 days 9 hours ago.

Settings

Which map does Codex Heap Crash Current Recheck run?

A procedural map, generated by the game, is in use on Codex Heap Crash Current Recheck.

What are the rules and settings on Codex Heap Crash Current Recheck?

The name tells you nothing about gather rates: Codex Heap Crash Current Recheck states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Codex Heap Crash Current Recheck run?

On Windows, Codex Heap Crash Current Recheck runs Rust network protocol 2633 and build 163696. Your game needs the same protocol to join; Steam takes care of updating it.

Is Codex Heap Crash Current Recheck online, and how reliable is it?

Offline at the moment, Codex Heap Crash Current Recheck was last seen 45 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Codex Heap Crash Current Recheck located?

Nothing published by Codex Heap Crash Current Recheck states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 96.55.62.126:59626.

Getting in

How do I join Codex Heap Crash Current Recheck?

Either enter client.connect 96.55.62.126:59626 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163696,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players You can join up to 4 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163696
Build This server runs game build 163696.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.