Rust PopulationField survey · Rust servers
Observing 74,965 players 11,829 servers 3,733 with someone on 252 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,905habitat unknownfirst seen 14 Oct 2026

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly

Offline 98.142.11.17:25565 checked 43m ago

2x moddedoxide

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
3
peak 10
Rank
#1,905
top 9%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
02.557.51015:0023:0007:0020:0004:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040015:0023:0007:0020:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:10 UTC15d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly rank against other Rust servers?

By player hours over the last seven days, The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly places at #1,905, within the top 9% of ranked servers.

How busy is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

We have no live count for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly right now. It was last seen 43 minutes ago. We counted an average of 3 players in the past week, with 10 at the busiest. Look at the last 48 hours and 21:00 UTC stands out: it averaged 8 players.

Tags

What do the server tags on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly mean?

These are the tags The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly appears among the Rust Population lists that follow: 2x Rust servers: the live count and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Wipe notes

What does wipe day look like on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

Averaged over recent wipes, 6 players were counted at the busiest point. Peak came 43 hours into the latest wipe.

What is the wipe schedule on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

The record holds too few of The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 7 hours ago.

Settings

Which map does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly run?

The map on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

The name says it: gathering is multiplied 2x on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly run?

The setup is Rust network protocol 2635 and build 168909 on Linux for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. Steam updates your game automatically, but you need the same protocol to join.

Does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly run smoothly?

The last 48 hours saw an average of 138 server fps, with 95 as the lowest. Up to 115,812 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,540 MB. Players feel lag when fps is low and the entity count climbs.

Is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly online, and how reliable is it?

Offline at the moment, The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly was last seen 43 minutes ago. The uptime it reports suggests a restart roughly 15 hours ago. Over the last 7 full days, 162 of 168 hours were online, or 96%. On 14 October 2026, Rust Population saw it for the first time.

Where is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly located?

A region is not published by The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 98.142.11.17:25565.

Getting in

How do I join The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

Either enter client.connect 98.142.11.17:25565 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.