Steve's Home Server
Offline 98.4.202.64:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Steve's Home Server rank against other Rust servers?
Over the past week it ranks #15,291 for player hours, which puts Steve's Home Server in the top 69% of all ranked servers.
How busy is Steve's Home Server?
We have no live count for Steve's Home Server right now. It was last seen 10 days 17 hours ago.
Tags
What do the server tags on Steve's Home Server mean?
These are the tags Steve's Home Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Steve's Home Server?
These Rust Population lists include Steve's Home Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Steve's Home Server?
Too few wipes are on record for Steve's Home Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does Steve's Home Server run?
The map on Steve's Home Server is procedural, made by the game.
What are the rules and settings on Steve's Home Server?
No gather rate appears in the name of Steve's Home Server. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Steve's Home Server run?
On Windows, Steve's Home Server runs Rust network protocol 2634 and build 167058. Steam updates your game automatically, but you need the same protocol to join.
Is Steve's Home Server online, and how reliable is it?
Offline at the moment, Steve's Home Server was last seen 10 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 8 October 2026, Rust Population saw it for the first time.
Where is Steve's Home Server located?
A region is not published by Steve's Home Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 98.4.202.64:28015.
Getting in
How do I join Steve's Home Server?
Either enter client.connect 98.4.202.64:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.