Steve's Home Server
Offline 98.4.202.64:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:38 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Steve's Home Server rank against other Rust servers?
The last seven days of player hours place Steve's Home Server at #15,922, within the top 72% of all ranked servers.
How busy is Steve's Home Server?
We have no live count for Steve's Home Server right now. It was last seen 19 days 21 hours ago.
Tags
What do the server tags on Steve's Home Server mean?
The game's server browser reads the tags Steve's Home Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Steve's Home Server?
Steve's Home Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Steve's Home Server?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Steve's Home Server?
Too few wipes are on record for Steve's Home Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 21 hours ago the current world was made.
Settings
Which map does Steve's Home Server run?
The map on Steve's Home Server is procedural, made by the game.
What are the rules and settings on Steve's Home Server?
Nothing in Steve's Home Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Steve's Home Server run?
The setup is Rust network protocol 2634 and build 167058 on Windows for Steve's Home Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Steve's Home Server online, and how reliable is it?
We last saw Steve's Home Server 19 days 21 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 8 October 2026, Rust Population saw it for the first time.
Where is Steve's Home Server located?
A region is not published by Steve's Home Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 98.4.202.64:28015 is where it lives.
How to join
How do I join Steve's Home Server?
Either enter client.connect 98.4.202.64:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.