<SERVER_NAME>
Offline 98.97.13.53:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does <SERVER_NAME> rank against other Rust servers?
Over the past week it ranks #15,400 for player hours, which puts <SERVER_NAME> in the top 69% of all ranked servers.
How busy is <SERVER_NAME>?
At this count <SERVER_NAME> is offline, with its last sighting 5 days 9 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on <SERVER_NAME> mean?
The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include <SERVER_NAME>?
On Rust Population, <SERVER_NAME> is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on <SERVER_NAME>?
Its rhythm cannot be told yet: too few of <SERVER_NAME>'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does <SERVER_NAME> run?
<SERVER_NAME> uses a map the game generates: procedural.
What are the rules and settings on <SERVER_NAME>?
The name tells you nothing about gather rates: <SERVER_NAME> states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does <SERVER_NAME> run?
On Linux, <SERVER_NAME> runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is <SERVER_NAME> online, and how reliable is it?
We last saw <SERVER_NAME> 5 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. It was first seen by Rust Population on 22 October 2026.
Where is <SERVER_NAME> located?
A region is not published by <SERVER_NAME>. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 98.97.13.53:28015.
Getting in
How do I join <SERVER_NAME>?
To connect directly, open Rust's console with F1 and type client.connect 98.97.13.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.