<SERVER_NAME>
Offline 98.97.9.217:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does <SERVER_NAME> rank against other Rust servers?
By player hours over the last seven days, <SERVER_NAME> places at #15,340, within the top 69% of ranked servers.
How busy is <SERVER_NAME>?
We have no live count for <SERVER_NAME> right now. It was last seen 8 days 8 hours ago.
Tags
What do the server tags on <SERVER_NAME> mean?
The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include <SERVER_NAME>?
These Rust Population lists include <SERVER_NAME>: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on <SERVER_NAME>?
Too few wipes are on record for <SERVER_NAME> to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does <SERVER_NAME> run?
The map on <SERVER_NAME> is procedural, made by the game.
What are the rules and settings on <SERVER_NAME>?
Nothing in <SERVER_NAME>'s name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does <SERVER_NAME> run?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is <SERVER_NAME> online, and how reliable is it?
Currently offline, <SERVER_NAME> was last seen 8 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.
Where is <SERVER_NAME> located?
Nothing published by <SERVER_NAME> states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 98.97.9.217:28015 is where it lives.
How to join
How do I join <SERVER_NAME>?
To connect directly, open Rust's console with F1 and type client.connect 98.97.9.217:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.