Bull Team Six
Online 1.158.47.222:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 04:09 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Bull Team Six rank against other Rust servers?
By player hours over the last seven days, Bull Team Six places at #15,349, within the top 69% of ranked servers.
How busy is Bull Team Six?
Bull Team Six holds 0 players at the moment, out of 10 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Bull Team Six mean?
What the game's server browser reads from Bull Team Six is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Bull Team Six?
These Rust Population lists include Bull Team Six: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Bull Team Six?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 7 hours into the latest wipe.
What is the wipe schedule on Bull Team Six?
Too few wipes are on record for Bull Team Six to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does Bull Team Six run?
Bull Team Six uses a map the game generates: procedural.
What are the rules and settings on Bull Team Six?
The name tells you nothing about gather rates: Bull Team Six states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Bull Team Six run?
Rust network protocol 2635 and build 168909 on Linux is what Bull Team Six uses. Steam updates your game automatically, but you need the same protocol to join.
Is Bull Team Six online, and how reliable is it?
You will find Bull Team Six online now. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Bull Team Six located?
No region is published by Bull Team Six. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 1.158.47.222:28015.
Getting in
How do I join Bull Team Six?
Open the console with F1 in Rust and enter client.connect 1.158.47.222:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.