RUST UNTIMATE.RATE
Offline 1.46.214.27:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST UNTIMATE.RATE rank against other Rust servers?
Over the past week it ranks #13,645 for player hours, which puts RUST UNTIMATE.RATE in the top 62% of all ranked servers.
How busy is RUST UNTIMATE.RATE?
We have no live count for RUST UNTIMATE.RATE right now. It was last seen 20 days 2 hours ago.
Tags
What do the server tags on RUST UNTIMATE.RATE mean?
What the game's server browser reads from RUST UNTIMATE.RATE is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): You can join up to 6 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RUST UNTIMATE.RATE?
These Rust Population lists include RUST UNTIMATE.RATE: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RUST UNTIMATE.RATE?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 4 hours ago the current world was made.
Settings
Which map does RUST UNTIMATE.RATE run?
RUST UNTIMATE.RATE uses a map the game generates: procedural.
What are the rules and settings on RUST UNTIMATE.RATE?
The name tells you nothing about gather rates: RUST UNTIMATE.RATE states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2634 and build 166586 on Windows is what RUST UNTIMATE.RATE uses. The protocol must match for you to join, and Steam updates it for you.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Offline at the moment, RUST UNTIMATE.RATE was last seen 20 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 8 October 2026.
Where is RUST UNTIMATE.RATE located?
No region is published by RUST UNTIMATE.RATE. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 1.46.214.27:28015.
How to join
How do I join RUST UNTIMATE.RATE?
Either enter client.connect 1.46.214.27:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.