RUST UNTIMATE.RATE
Offline 1.46.48.220:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST UNTIMATE.RATE rank against other Rust servers?
The last seven days of player hours place RUST UNTIMATE.RATE at #13,349, within the top – of all ranked servers.
How busy is RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is offline at this count; we last saw it 41 days 10 hours ago.
Lists and tags
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): You can join up to 6 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RUST UNTIMATE.RATE?
The record holds too few of RUST UNTIMATE.RATE's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 41 days 16 hours ago the current world was made.
Settings
What are the rules and settings on RUST UNTIMATE.RATE?
Nothing in RUST UNTIMATE.RATE's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. The protocol must match for you to join, and Steam updates it for you.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Currently offline, RUST UNTIMATE.RATE was last seen 41 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 September 2026.
Where is RUST UNTIMATE.RATE located?
A region is not published by RUST UNTIMATE.RATE. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 1.46.48.220:28015.
Getting in
How do I join RUST UNTIMATE.RATE?
Either enter client.connect 1.46.48.220:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.