RUST UNTIMATE.RATE
Offline 1.47.18.70:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST UNTIMATE.RATE rank against other Rust servers?
Over the past week it ranks #14,542 for player hours, which puts RUST UNTIMATE.RATE in the top 61% of all ranked servers.
How busy is RUST UNTIMATE.RATE?
At this count RUST UNTIMATE.RATE is offline, with its last sighting 30 days 11 hours ago.
Tags
What do the server tags on RUST UNTIMATE.RATE mean?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): You can join up to 6 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RUST UNTIMATE.RATE?
The record holds too few of RUST UNTIMATE.RATE's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 30 days 23 hours ago.
Map and rules
What are the rules and settings on RUST UNTIMATE.RATE?
The name tells you nothing about gather rates: RUST UNTIMATE.RATE states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. The protocol must match for you to join, and Steam updates it for you.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Offline at the moment, RUST UNTIMATE.RATE was last seen 30 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.
Where is RUST UNTIMATE.RATE located?
No region is published by RUST UNTIMATE.RATE. Rust Population does not look up where the machine stands; it shows where the server says it is. 1.47.18.70:28015 is where it lives.
Getting in
How do I join RUST UNTIMATE.RATE?
Open the console with F1 in Rust and enter client.connect 1.47.18.70:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.