Rust PopulationField survey · Rust servers
Observing 92,684 players 11,895 servers 4,089 with someone on 167 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,177habitat unknownfirst seen 23 Sep 2026

RUST UNTIMATE.RATE

Offline 1.47.4.154:28015 checked 34d ago

moddedoxide

Measurements

Players now
1/ 6
= 1 player
17% full
7-day average
0
peak –
Rank
#13,177
top 61%
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RUST UNTIMATE.RATE rank against other Rust servers?

Over the past week it ranks #13,177 for player hours, which puts RUST UNTIMATE.RATE in the top 61% of all ranked servers.

How busy is RUST UNTIMATE.RATE?

At this count RUST UNTIMATE.RATE is offline, with its last sighting 34 days 4 hours ago.

Tags

What do the server tags on RUST UNTIMATE.RATE mean?

The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RUST UNTIMATE.RATE?

RUST UNTIMATE.RATE appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on RUST UNTIMATE.RATE?

Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 days 14 hours ago the current world was made.

Settings

What are the rules and settings on RUST UNTIMATE.RATE?

Nothing in RUST UNTIMATE.RATE's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RUST UNTIMATE.RATE run?

Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is RUST UNTIMATE.RATE online, and how reliable is it?

Offline at the moment, RUST UNTIMATE.RATE was last seen 34 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.

Where is RUST UNTIMATE.RATE located?

Nothing published by RUST UNTIMATE.RATE states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 1.47.4.154:28015.

How to join

How do I join RUST UNTIMATE.RATE?

Either enter client.connect 1.47.4.154:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp6
Max players 6 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs162929
Build This server runs game build 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.