RUST UNTIMATE.RATE
Offline 1.47.54.230:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST UNTIMATE.RATE rank against other Rust servers?
Over the past week it ranks #13,793 for player hours, which puts RUST UNTIMATE.RATE in the top 61% of all ranked servers.
How busy is RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is offline at this count; we last saw it 22 days 21 hours ago.
Tags
What do the server tags on RUST UNTIMATE.RATE mean?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): The server has 6 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST UNTIMATE.RATE?
On Rust Population, RUST UNTIMATE.RATE is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RUST UNTIMATE.RATE?
The record holds too few of RUST UNTIMATE.RATE's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 22 hours ago.
Map and rules
Which map does RUST UNTIMATE.RATE run?
RUST UNTIMATE.RATE uses a map the game generates: procedural.
What are the rules and settings on RUST UNTIMATE.RATE?
The name tells you nothing about gather rates: RUST UNTIMATE.RATE states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RUST UNTIMATE.RATE run?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Is RUST UNTIMATE.RATE online, and how reliable is it?
We last saw RUST UNTIMATE.RATE 22 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 5 October 2026.
Where is RUST UNTIMATE.RATE located?
Nothing published by RUST UNTIMATE.RATE states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 1.47.54.230:28015.
How to join
How do I join RUST UNTIMATE.RATE?
Either enter client.connect 1.47.54.230:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.