TTC-Verify
Offline 101.143.189.73:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TTC-Verify rank against other Rust servers?
The last seven days of player hours place TTC-Verify at #15,749, within the top 71% of all ranked servers.
How busy is TTC-Verify?
At this count TTC-Verify is offline, with its last sighting 34 days 22 hours ago.
Lists and tags
What do the server tags on TTC-Verify mean?
The game's server browser reads the tags TTC-Verify publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TTC-Verify?
TTC-Verify appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TTC-Verify?
Too few wipes are on record for TTC-Verify to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 49 days 1 hours ago.
Settings
Which map does TTC-Verify run?
A procedural map, generated by the game, is in use on TTC-Verify.
What are the rules and settings on TTC-Verify?
Nothing in TTC-Verify's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TTC-Verify run?
On Linux, TTC-Verify runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is TTC-Verify online, and how reliable is it?
We last saw TTC-Verify 34 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 24 September 2026.
Where is TTC-Verify located?
No region is published by TTC-Verify. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 101.143.189.73:28015.
Getting in
How do I join TTC-Verify?
Either enter client.connect 101.143.189.73:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.