Rust-CPT-TEST
Offline 102.135.245.21:29031 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:47 UTC8d ago | 1 | – | running | 1 |
| Fri 16 Oct, 19:56 UTC13d ago | 2 | held half | 4.9 days | 0 |
| Sun 4 Oct, 13:12 UTC25d ago | 0 | – | 12.3 days | 0 |
| Mon 21 Sep, 08:50 UTC38d ago | 0 | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust-CPT-TEST rank against other Rust servers?
Over the past week it ranks #7,390 for player hours, which puts Rust-CPT-TEST in the top 33% of all ranked servers.
How busy is Rust-CPT-TEST?
At this count Rust-CPT-TEST is offline, with its last sighting 25 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Tags
What do the server tags on Rust-CPT-TEST mean?
What the game's server browser reads from Rust-CPT-TEST is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust-CPT-TEST?
These Rust Population lists include Rust-CPT-TEST: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Rust-CPT-TEST?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust-CPT-TEST?
No next wipe can be predicted for Rust-CPT-TEST, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 10 hours ago the current world was made.
Settings
Which map does Rust-CPT-TEST run?
A procedural map of size 3,000 from seed 19845, generated by the game, is in use on Rust-CPT-TEST. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rust-CPT-TEST?
No gather rate appears in the name of Rust-CPT-TEST. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust-CPT-TEST run?
On Linux, Rust-CPT-TEST runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Rust-CPT-TEST run smoothly?
The last 48 hours saw an average of 217 server fps, with 77 as the lowest. Entities peaked at 54,216, including buildings, deployables and everything else. The highest memory usage was 2,205 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust-CPT-TEST online, and how reliable is it?
Offline at the moment, Rust-CPT-TEST was last seen 25 hours ago. The uptime it reports suggests a restart roughly 8 hours ago. It was up 42% of the time over the last 7 full days, 71 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.
Where is Rust-CPT-TEST located?
A region is not published by Rust-CPT-TEST. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 102.135.245.21:29031.
Getting in
How do I join Rust-CPT-TEST?
Either enter client.connect 102.135.245.21:29031 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.