RandomRaids local test
Offline 103.126.50.66:28115 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
By player hours over the last seven days, RandomRaids local test places at #15,432, within the top 69% of ranked servers.
How busy is RandomRaids local test?
At this count RandomRaids local test is offline, with its last sighting 7 days 21 hours ago.
Tags
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RandomRaids local test?
On Rust Population, RandomRaids local test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on RandomRaids local test?
The record holds too few of RandomRaids local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 3 hours ago the current world was made.
Settings
Which map does RandomRaids local test run?
The map on RandomRaids local test is procedural, made by the game.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RandomRaids local test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RandomRaids local test. The protocol must match for you to join, and Steam updates it for you.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 7 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is RandomRaids local test located?
A region is not published by RandomRaids local test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 103.126.50.66:28115.
How to join
How do I join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 103.126.50.66:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.