Rust PopulationField survey · Rust servers
Observing 32,393 players 11,620 servers 2,767 with someone on 69 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,351habitat unknownfirst seen 13 Sep 2026

JoeLoneWolf

Online 103.137.14.69:28015 checked 9m ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does JoeLoneWolf rank against other Rust servers?

Over the past week it ranks #15,351 for player hours, which puts JoeLoneWolf in the top 69% of all ranked servers.

How busy is JoeLoneWolf?

JoeLoneWolf holds 0 players at the moment, out of 20 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on JoeLoneWolf mean?

These are the tags JoeLoneWolf publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include JoeLoneWolf?

JoeLoneWolf appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on JoeLoneWolf?

Its rhythm cannot be told yet: too few of JoeLoneWolf's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days ago, that is how long the current world has stood.

Settings

Which map does JoeLoneWolf run?

JoeLoneWolf uses a map the game generates, procedural, at size 3,500 with seed 1767964926. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on JoeLoneWolf?

The name tells you nothing about gather rates: JoeLoneWolf states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does JoeLoneWolf run?

On Windows, JoeLoneWolf runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.

Does JoeLoneWolf run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 74,159 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,603 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is JoeLoneWolf online, and how reliable is it?

JoeLoneWolf is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is JoeLoneWolf located?

No region is published by JoeLoneWolf. The location a server claims is what Rust Population shows, not the place where the machine stands. 103.137.14.69:28015 is where it lives.

Getting in

How do I join JoeLoneWolf?

Either enter client.connect 103.137.14.69:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp20
Max players You can join up to 20 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs162929
Build The game build is 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.