MoonNuts
Online 103.15.237.121:21363 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:56 UTC4d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:31 UTC27d ago | 4 | halved by day 3 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MoonNuts rank against other Rust servers?
By player hours over the last seven days, MoonNuts places at #13,648, within the top 61% of ranked servers.
How busy is MoonNuts?
The count reads 0 players on MoonNuts, which has 40 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on MoonNuts mean?
The game's server browser reads the tags MoonNuts publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MoonNuts?
On Rust Population, MoonNuts is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on MoonNuts?
The busiest point of its recent wipes averaged 2 players. Peak came 1 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on MoonNuts?
Too few wipes are on record for MoonNuts to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does MoonNuts run?
MoonNuts uses a map the game generates, procedural, at size 2,000 with seed 1318161680. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on MoonNuts?
The name tells you nothing about gather rates: MoonNuts states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MoonNuts run?
On Linux, MoonNuts runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does MoonNuts run smoothly?
It ran at 239 server fps on average over the last 48 hours, and never went below 221. Entities peaked at 17,166, including buildings, deployables and everything else. Up to 3,772 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is MoonNuts online, and how reliable is it?
You will find MoonNuts online now. About 3 days 1 hours ago, it restarted, according to its uptime. It was up 39% of the time over the last 7 full days, 65 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is MoonNuts located?
Nothing published by MoonNuts states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 103.15.237.121:21363 is where it lives.
Getting in
How do I join MoonNuts?
Either enter client.connect 103.15.237.121:21363 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.