Funtime Frinckus
Online 103.15.237.23:28840 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 06:58 UTC6d ago | 1 | – | running | 0 |
| Mon 5 Oct, 01:09 UTC23d ago | 3 | halved by day 3 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Funtime Frinckus rank against other Rust servers?
The last seven days of player hours place Funtime Frinckus at #6,948, within the top 31% of all ranked servers.
How busy is Funtime Frinckus?
The count reads 0 players on Funtime Frinckus, which has 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Funtime Frinckus mean?
What the game's server browser reads from Funtime Frinckus is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Funtime Frinckus?
These Rust Population lists include Funtime Frinckus: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Funtime Frinckus?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on Funtime Frinckus?
Too few wipes are on record for Funtime Frinckus to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 6 days 15 hours ago.
Settings
Which map does Funtime Frinckus run?
A procedural map of size 3,500 from seed 69420, generated by the game, is in use on Funtime Frinckus. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Funtime Frinckus?
No gather rate appears in the name of Funtime Frinckus. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Funtime Frinckus run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Funtime Frinckus. Your game needs the same protocol to join; Steam takes care of updating it.
Does Funtime Frinckus run smoothly?
In the last 48 hours, it averaged 161 server fps, with a low of 53. Up to 70,422 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,984 MB. Players feel lag when fps is low and the entity count climbs.
Is Funtime Frinckus online, and how reliable is it?
Funtime Frinckus is up and running at the moment. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 82% of the time over the last 7 full days, 137 out of 168 hours. It was first seen by Rust Population on 5 October 2026.
Where is Funtime Frinckus located?
No region is published by Funtime Frinckus. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 103.15.237.23:28840.
How to join
How do I join Funtime Frinckus?
Either enter client.connect 103.15.237.23:28840 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.