test plugins
Offline 103.151.173.91:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test plugins rank against other Rust servers?
Over the past week it ranks #13,595 for player hours, which puts test plugins in the top 62% of all ranked servers.
How busy is test plugins?
test plugins is offline at this count; we last saw it 17 days 14 hours ago.
Tags
What do the server tags on test plugins mean?
The game's server browser reads the tags test plugins publishes: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): 99 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^x (Unknown flag): Facepunch does not document this flag. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include test plugins?
On Rust Population, test plugins is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on test plugins?
Too few wipes are on record for test plugins to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 1 hours ago.
Settings
What are the rules and settings on test plugins?
The name tells you nothing about gather rates: test plugins states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does test plugins run?
Rust network protocol 2634 and build 166494 on Windows is what test plugins uses. Steam updates your game automatically, but you need the same protocol to join.
Is test plugins online, and how reliable is it?
Currently offline, test plugins was last seen 17 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 10 October 2026.
Where is test plugins located?
Nothing published by test plugins states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 103.151.173.91:28015 is where it lives.
Getting in
How do I join test plugins?
To connect directly, open Rust's console with F1 and type client.connect 103.151.173.91:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.