MonkeyCode Test Server
Offline 103.156.242.197:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
By player hours over the last seven days, MonkeyCode Test Server places at #15,502, within the top – of ranked servers.
How busy is MonkeyCode Test Server?
At this count MonkeyCode Test Server is offline, with its last sighting 42 days 6 hours ago.
Tags
What do the server tags on MonkeyCode Test Server mean?
What the game's server browser reads from MonkeyCode Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MonkeyCode Test Server?
These Rust Population lists include MonkeyCode Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 55 days 11 hours ago.
Map and rules
Which map does MonkeyCode Test Server run?
A procedural map, generated by the game, is in use on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
The name tells you nothing about gather rates: MonkeyCode Test Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does MonkeyCode Test Server run?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is MonkeyCode Test Server online, and how reliable is it?
Currently offline, MonkeyCode Test Server was last seen 42 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.
Where is MonkeyCode Test Server located?
A region is not published by MonkeyCode Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 103.156.242.197:28015.
Getting in
How do I join MonkeyCode Test Server?
To connect directly, open Rust's console with F1 and type client.connect 103.156.242.197:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.