pllm-test-0
Offline 103.196.86.124:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-0 rank against other Rust servers?
The last seven days of player hours place pllm-test-0 at #15,441, within the top 71% of all ranked servers.
How busy is pllm-test-0?
pllm-test-0 is offline at this count; we last saw it 15 days 7 hours ago.
Lists and tags
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-0?
pllm-test-0 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on pllm-test-0?
Its rhythm cannot be told yet: too few of pllm-test-0's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 7 hours ago.
Map and rules
Which map does pllm-test-0 run?
The map on pllm-test-0 is procedural, made by the game.
What are the rules and settings on pllm-test-0?
Nothing in pllm-test-0's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-0 run?
The setup is Rust network protocol 2634 and build 167584 on Linux for pllm-test-0. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-0 online, and how reliable is it?
Offline at the moment, pllm-test-0 was last seen 15 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 103.196.86.124:28015.
Getting in
How do I join pllm-test-0?
To connect directly, open Rust's console with F1 and type client.connect 103.196.86.124:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.