pllm-test-0
Offline 103.196.86.151:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-0 rank against other Rust servers?
By player hours over the last seven days, pllm-test-0 places at #15,441, within the top 71% of ranked servers.
How busy is pllm-test-0?
pllm-test-0 is offline at this count; we last saw it 15 days 2 hours ago.
Tags
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-0?
These Rust Population lists include pllm-test-0: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on pllm-test-0?
The record holds too few of pllm-test-0's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does pllm-test-0 run?
pllm-test-0 uses a map the game generates: procedural.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name of pllm-test-0. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does pllm-test-0 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-0 uses. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-0 online, and how reliable is it?
Offline at the moment, pllm-test-0 was last seen 15 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is pllm-test-0 located?
Nothing published by pllm-test-0 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 103.196.86.151:28015.
Getting in
How do I join pllm-test-0?
Open the console with F1 in Rust and enter client.connect 103.196.86.151:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.