pllm-test-1
Offline 103.196.86.151:28115 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-1 rank against other Rust servers?
By player hours over the last seven days, pllm-test-1 places at #15,441, within the top 71% of ranked servers.
How busy is pllm-test-1?
At this count pllm-test-1 is offline, with its last sighting 15 days 5 hours ago.
Lists and tags
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-1?
On Rust Population, pllm-test-1 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 6 hours ago the current world was made.
Map and rules
Which map does pllm-test-1 run?
pllm-test-1 uses a map the game generates: procedural.
What are the rules and settings on pllm-test-1?
The name tells you nothing about gather rates: pllm-test-1 states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-1 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 uses. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-1 online, and how reliable is it?
We last saw pllm-test-1 15 days 5 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 12 October 2026, Rust Population saw it for the first time.
Where is pllm-test-1 located?
A region is not published by pllm-test-1. Rust Population does not look up where the machine stands; it shows where the server says it is. 103.196.86.151:28115 is where it lives.
Getting in
How do I join pllm-test-1?
To connect directly, open Rust's console with F1 and type client.connect 103.196.86.151:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.