pllm-test-1
Offline 103.196.86.24:28115 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-1 rank against other Rust servers?
The last seven days of player hours place pllm-test-1 at #15,441, within the top 71% of all ranked servers.
How busy is pllm-test-1?
pllm-test-1 is offline at this count; we last saw it 15 days 22 hours ago.
Tags
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include pllm-test-1?
These Rust Population lists include pllm-test-1: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does pllm-test-1 run?
A procedural map, generated by the game, is in use on pllm-test-1.
What are the rules and settings on pllm-test-1?
The name tells you nothing about gather rates: pllm-test-1 states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-1 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 uses. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-1 online, and how reliable is it?
Offline at the moment, pllm-test-1 was last seen 15 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 12 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 103.196.86.24:28115.
Getting in
How do I join pllm-test-1?
To connect directly, open Rust's console with F1 and type client.connect 103.196.86.24:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.