Rust PopulationField survey · Rust servers
Observing 103,803 players 11,888 servers 3,995 with someone on 419 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,846habitat unknownfirst seen 7 Oct 2026

[HM]测试服

Online 103.39.64.28:35000 checked 9m ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#4,846
top 22%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:57 UTC19d ago 2 – running 1
Fri 9 Oct, 01:33 UTC20d ago 2 – 1.1 days 0
Thu 8 Oct, 14:51 UTC21d ago 1 – 0.4 days 1
Wed 7 Oct, 04:32 UTC22d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [HM]测试服 rank against other Rust servers?

Over the past week it ranks #4,846 for player hours, which puts [HM]测试服 in the top 22% of all ranked servers.

How busy is [HM]测试服?

[HM]测试服 holds 0 players at the moment, out of 20 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 04:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on [HM]测试服 mean?

What the game's server browser reads from [HM]测试服 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [HM]测试服?

On Rust Population, [HM]测试服 is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on [HM]测试服?

Averaged over recent wipes, 2 players were counted at the busiest point. 14 hours after the latest wipe the crowd peaked.

What is the wipe schedule on [HM]测试服?

There is no next wipe to predict: [HM]测试服 wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 17 hours ago the current world was made.

Map and rules

Which map does [HM]测试服 run?

[HM]测试服 uses a map the game generates, procedural, at size 3,000 with seed 109373911. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [HM]测试服?

Nothing in [HM]测试服's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [HM]测试服 run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [HM]测试服. The protocol must match for you to join, and Steam updates it for you.

Does [HM]测试服 run smoothly?

In the last 48 hours, it averaged 197 server fps, with a low of 88. The entity count reached 44,665: buildings, deployables and all other objects. Memory use peaked at 6,190 MB. Players feel lag when fps is low and the entity count climbs.

Is [HM]测试服 online, and how reliable is it?

You will find [HM]测试服 online now. About 3 days 5 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.

Where is [HM]测试服 located?

The name of [HM]测试服 points to Asia, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 103.39.64.28:35000.

Getting in

How do I join [HM]测试服?

Open the console with F1 in Rust and enter client.connect 103.39.64.28:35000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.