debug
Offline 103.45.128.10:48141 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC31d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC41d ago | 1 | halved by day 6 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does debug rank against other Rust servers?
Over the past week it ranks #14,545 for player hours, which puts debug in the top 61% of all ranked servers.
How busy is debug?
We have no live count for debug right now. It was last seen 31 days 1 hours ago.
Tags
What do the server tags on debug mean?
What the game's server browser reads from debug is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include debug?
debug appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on debug?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 6 when it did not hold.
What is the wipe schedule on debug?
Its rhythm cannot be told yet: too few of debug's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 31 days 1 hours ago.
Map and rules
Which map does debug run?
A procedural map of size 4,750 from seed 1337, generated by the game, is in use on debug. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on debug?
Nothing in debug's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does debug run?
The setup is Rust network protocol 2633 and build 163207 on Linux for debug. Steam updates your game automatically, but you need the same protocol to join.
Is debug online, and how reliable is it?
We last saw debug 31 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is debug located?
No region is published by debug. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 103.45.128.10:48141.
Getting in
How do I join debug?
Open the console with F1 in Rust and enter client.connect 103.45.128.10:48141. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.