chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC25d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC37d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC41d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC49d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does chill-dev-test rank against other Rust servers?
By player hours over the last seven days, chill-dev-test places at #15,967, within the top 71% of ranked servers.
How busy is chill-dev-test?
chill-dev-test is offline at this count; we last saw it 22 days 13 hours ago.
Tags
What do the server tags on chill-dev-test mean?
What the game's server browser reads from chill-dev-test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include chill-dev-test?
chill-dev-test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on chill-dev-test?
The busiest point of its recent wipes averaged 0 players. 10 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on chill-dev-test?
No next wipe can be predicted for chill-dev-test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 23 hours ago the current world was made.
Map and rules
Which map does chill-dev-test run?
The map on chill-dev-test is procedural, made by the game.
What are the rules and settings on chill-dev-test?
Nothing in chill-dev-test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does chill-dev-test run?
The setup is Rust network protocol 2634 and build 166652 on Windows for chill-dev-test. Your game needs the same protocol to join; Steam takes care of updating it.
Is chill-dev-test online, and how reliable is it?
Offline at the moment, chill-dev-test was last seen 22 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is chill-dev-test located?
No region is published by chill-dev-test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 103.62.155.217:28500.
How to join
How do I join chill-dev-test?
Either enter client.connect 103.62.155.217:28500 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.