RustScape live test
Offline 103.69.224.95:28215 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:41 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustScape live test rank against other Rust servers?
Over the past week it ranks #15,226 for player hours, which puts RustScape live test in the top 70% of all ranked servers.
How busy is RustScape live test?
We have no live count for RustScape live test right now. It was last seen 11 days 4 hours ago.
Lists and tags
What do the server tags on RustScape live test mean?
The game's server browser reads the tags RustScape live test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustScape live test?
These Rust Population lists include RustScape live test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustScape live test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustScape live test?
Its rhythm cannot be told yet: too few of RustScape live test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 5 hours ago.
Settings
What are the rules and settings on RustScape live test?
No gather rate appears in the name of RustScape live test. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustScape live test run?
Rust network protocol 2634 and build 167781 on Windows is what RustScape live test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustScape live test online, and how reliable is it?
Offline at the moment, RustScape live test was last seen 11 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 October 2026, Rust Population saw it for the first time.
Where is RustScape live test located?
No region is published by RustScape live test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 103.69.224.95:28215.
Getting in
How do I join RustScape live test?
Either enter client.connect 103.69.224.95:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.