Rust PopulationField survey · Rust servers
Observing 40,778 players 11,636 servers 2,957 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,627habitat unknownfirst seen 13 Sep 2026

kxmc-test

Online 103.91.210.26:20039 checked 7m ago

monthly wipes moddedcarbonsoftcore

Measurements

Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#5,627
top 25%
Last wipe
26d ago
monthly schedule
Next wipe
8d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

9.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3.5

Coming wipes

8d 16h
Thu 5 Nov, 19:00 UTC
FW
36d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC5d ago 1 – running 0
Wed 21 Oct, 11:33 UTC6d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC22d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW26d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC42d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does kxmc-test rank against other Rust servers?

By player hours over the last seven days, kxmc-test places at #5,627, within the top 25% of ranked servers.

How busy is kxmc-test?

kxmc-test holds 0 players at the moment, out of 150 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 12:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on kxmc-test mean?

These are the tags kxmc-test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode: part of your inventory survives your death; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Use this server to practise and design bases; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include kxmc-test?

On Rust Population, kxmc-test is filed under these lists: Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Look for it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on kxmc-test?

The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. In 33% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 3.5 when it did not hold.

What is the wipe schedule on kxmc-test?

kxmc-test wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Map and rules

Which map does kxmc-test run?

A procedural map of size 1,000 from seed 31558, generated by the game, is in use on kxmc-test. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on kxmc-test?

No gather rate appears in the name of kxmc-test. The group limit is 20 players. You get softcore here, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does kxmc-test run?

Rust network protocol 2635 and build 168909 on Windows is what kxmc-test uses. Steam updates your game automatically, but you need the same protocol to join.

Does kxmc-test run smoothly?

The last 48 hours saw an average of 193 server fps, with 71 as the lowest. Up to 118,332 entities were present, counting buildings, deployables and everything else. Up to 4,135 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is kxmc-test online, and how reliable is it?

Right now, kxmc-test is online. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is kxmc-test located?

A region is not published by kxmc-test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 103.91.210.26:20039.

How to join

How do I join kxmc-test?

To connect directly, open Rust's console with F1 and type client.connect 103.91.210.26:20039; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are available.
ts20
Group limit The team limit is 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^s
Softcore Facepunch's softcore mode: part of your inventory survives your death.

Gameplay

^c
Creative A sandbox: build what you like and skip the gathering.
^k
Build server Use this server to practise and design bases.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.